Archives
-
Vol 2, No 2 (2023): Indonesian Journal of Educational Technology
Vol. 2 No. 2 (2023)Indoensian Journal of Educational Technology (IJ-ET) is a peer-refereed open-access international journal which has been established for the dissemination of state-of-the-art knowledge in the field of educational technology. This journal is founded under the collaboration between the State University of Makassar. Starting from 2022, IJ-ET would be published two times in a year ( May, and November). All submitted manuscripts will be initially reviewed by editors and are then evaluated by a minimum of two International Reviewers through the double-blind review process. This is to ensure the quality of the published manuscripts in the journal. -
Vol. 3 No. 1 (2024): Indonesian Journal of Educational Technology
Vol. 3 No. 1 (2024)Indoensian Journal of Educational Technology (IJ-ET) is a peer-refereed open-access international journal which has been established for the dissemination of state-of-the-art knowledge in the field of educational technology. This journal is founded under the collaboration between the State University of Makassar. Starting from 2022, IJ-ET would be published two times in a year ( May, and November). All submitted manuscripts will be initially reviewed by editors and are then evaluated by a minimum of two International Reviewers through the double-blind review process. This is to ensure the quality of the published manuscripts in the journal.
-
Indonesian Journal of Educational Technology
Vol. 3 No. 2 (2024)This journal issue examines the impact of technology on student learning outcomes. The first study, The Effect of E-Book Usage on Indonesian Language Learning Outcomes, investigates the impact of e-books on Indonesian language learning in grade VII. Next, The Effect of Using Interactive Multimedia on Student Learning Outcomes in Science explores the influence of interactive multimedia on science learning outcomes in grade VII. Other articles include Development of E-Books as Teaching Materials in the Computer and Network Engineering Department, which discusses the development of e-books for teaching materials in the Computer and Network Engineering department. The Effect of Game-Based Learning on Improvement Students' Learning Outcomes in Cultural Arts explores the use of game-based learning to improve student outcomes in Cultural Arts for grade X. Finally, Development of Digital-Based Teaching Materials Using Flipbook Application examines the use of flipbook applications for creating interactive digital teaching materials.